Monday, 3 February 2014

Game 04 - You Can Run...

(contined from Game 3)

Western UX Spec Ops, after hitting an Eastern command base now attempt to escape, but are followed by a very large local militia persuit force, who eventually catch up to them high in the mountains, near a river gorge.

However the UX troops quickly set up a deadly permited defence, complete with claymore mines and fight a deadly retreat, holding back waves of milita forces, enabling several UX operatives to escape. The UX fight valiantly, but are surrounded by vast numbers and they eventaully take casualties, and not all members manage to escape.

The Eastern Forces claim a major victory (effecively a minor victory as far as the campaign is concerned).

The UX troops watch on from the hidden trees and vow to avenge their fallen comrades. They gather their equipment and set off towards Hell's Highway, where UX intel, has just reported an Eastern supply convoy believed to be attempting to equip an artillery battery, lurking in the mountains, assuming to be prepping to supprt the main armoured advance.

















Outcome = Eastern Minor Victory
Who do we blame? Claymore Mine effectiveness, but lots and LOTS of reinforcements proved to be just too much for the brave elite UX troopers...



--------------------
Debrief - Sergeant Casperov ****** **** ***** ****** ** ** **

Captain Pavel Ivanski had led a text book attack upon the compound destroying the vehicle around it and calling in mortars from the support unit commanded by Major Yackov Mickovski to knock out the antennas and communications relay site. It had then all gone wrong; heavy armour had turned up forcing our assault section to exfiltrate away from its pre planned route.

We had been pushed well through the night by the pursuing force, when we reached the gully joining the two rivers. Pavel made a decision to stay with a holding force and let the rest of the unit try to reach the rally point with our support unit.

It was still dark when the first claymores were set off, holding back the first wave of troops. Suddenly they attacked from the right flank, but fortunately we had positioned a claymore out that way and it gave us just enough edge to stall their attack and get down to the river. That is where we lost ***** *******(1)

It was as we were starting our withdrawal that I first heard the sounds of vehicles moving up the river bed. Third squad (2) with their injured were caught out in the open as the enemy just ran at them firing indiscriminately, possibly even hitting their own men. Three times in as many minutes third squad were attacked, they were down to their sidearms when captain Ivanski made the decision that they had to be left behind or we would all be lost. Running into the Pre dawn we managed to disengage from the pursuit force. 

In the later debrief it was estimated that we had faced over 100 enemy soldiers , the fact that we knew we had wounded even possibly killed well over a quarter of them did nothing to raise our spirits over the loss of our five comrades.

--------------------

Extract from Sergeant Casperovs debrief. *** **** ****

Reference master document for information (1) (2)
 
[added by Mike]

Game 03 - Halt, Who Goes There?

Western UX Spec Ops, recovering from their attack on the Missile Launchers move deeper into enemy territory to attack an Eastern Forward Command Post, reported to be commanded by several high ranking officers utilising advanced satellite communication systems to hopefully give the large tank formations massing on the border a strategic advantage.

The UX attack with devastating results, causing major damage and disruption, then escaping quickly, in the nick of time whilst under heavy persuit from the command base forces. armoured reinforcements and local militia groups.

Game Commences:

UX Special Forces stealthily move up to the Western Command Base.

The UX opens up with the ATGW instantly taking out the main battle tank.

UX Artillery Support zero in the antenna farm.

Mortar rounds fall on the parked vehicles destroying a BTR and a truck, and damages antother truck and also immobilising the 4x4.


LAW rockets take out a second BTR and the ZSU 23-4 AA tank advances.

Troops in the open are caused to fall back.

The ZSU moves around the corner to attempt to pin the Special Forces.

Turn 2.
UX Trops hold ground



More mortar rounds land on antenna farm causing minor damage

Turn 3.
A BTR attempts to leave the area, but gets caught up on a reinforced high wall
Another BTR is destroyed, and more units becme embroiled in fire fight.



UX operative start to pull back.



Lots of overwatch causes heavy casualties.


Mortar rounds keep raining down on the antenna farm.


The antenna farm is finally destroyed as UX troops now attempt to exfiltrate the carnage...



Eastern troop reinforcements persue the Spec Ops into the woods...



Outcome = Western Victory (minor) - Caused a decent amount of devastation, and escaped. They could have perhaps caused more damage and killed/captured some of the high level officers.


Who do we blame? VERY Effective Artillery Support, and solid Hit and Run tactics! From a defensive point of view, there was not much that could be done to prevent the damage, but the defending force did manage to get into a descent persuit position despite being under heavy fire.

Tuesday, 29 October 2013

Game 06 - Welcome To Hell

USR Tank Platoon - SteveW & Tom
UA Forces - Paul
Outcome - Paul wins a clear victory
Conclusion - Odds are clearly in the UA's favour in this game, but hands up to Tom and Steve for seeing it through to the bitter end - Revenge will be sweet.

Battle Report
The Eastern Forces of the Ukrovian Socialist Republic (USR) continued their offensive by attacking and moving through the town of Grosnovsi. Lead elements of elite USR tank formations quickly pushed through and were quickly supported by several reserve motorised infantry platoons taked with holding what the vanguard had swiftly taken with relative ease.

The border town of Groznovski

You are being watched...

Nowhere to run, nowhere to hide!

Face-off at the cross-roads.

USR Support on the way!

We're not getting out of here alive!

Staring down the barrel of a gun - a rather large gun!

Looking back at you with a smaller but just as deadly weapon.

Safety in numbers? Or target rich environment?

Vehicles in Sector 3 all destroyed, sir!

GO GO GO!

Almost, very nearly escaping.... but not quite.
Welcome to Hell!


Little did the USR reserve force realise, that a hastily organised United Army detachment had prepared an enveloping ambush and were slowly moving in for the kill. The invading force was picked off tank by tank, squad by squad, man by man, as they tried to escape the city and get back to their main force at the border....



A swift defeat for the invading USR Force. However, the second wave of their elite vanguard is just 4 miles away and looking to quickly retake the town and avenge their brothers...

TO BE CONTINUED...

Sunday, 23 June 2013

Game 05 - Chopper Down

As Paul was slacking this week and couldn't make it, Tom (normally an Easterner) stood in, and promised not to get all Paul's Western troops killed quickly!! SteveW was playing the Easterners - who had earlier downed the chopper near a small farming village of Wrexhaminov, on the border, high up in the Ukrovian mountains.... 

1. A Western Gazelle light helicopter, carrying a valuable officer, has been downed near the border.

2. The chopper was downed in the centre of the village, taking chunks out of the walls and bringing the telephone lines down. Where did the occupants go? Did they survive the landing [D6 chart, for crew and survivability, then determine hiding place]

3. Eastern Socialist forces quickly moved towards the village...

4. The Eastern troops had the initiative and advanced tactically towards the chopper.

5. Two turns later and the Western force had rapidly moved into the village.

6. On the right flank of the Eastern forces [right of image] heavy fire was exchanged pinning down the advance on that side but causing casualties and damage to the vehicles of the Western force.

7.  Turn 7 and most of the buildings had been entered, and, with no fliers found, firefights between the buildings had been continuous. The M113 APC had been knocked out a turn earlier but the surviving crew dashed into the open, taking cover at the chopper, finding the crew stunned and trapped in their seats. At this point air cover for the western forces arrived.

8. The following turn air support was in the form of a Blackhawk, with a pylon gun run at the remaining troops in the open.

9. With a Danger Close Fire Mission the Kiowa helicopter rained down destruction on one of the village buildings with its Hydra rockets, strafing down the road.


10. The Western troops slowly pulled out, carrying the fliers to safety. Further air support came in to carry out another pylon gun run, but did not notice the shoulder launched surface to air missile that suddenly hit it, bringing it down on the left side of the image. One Humvee and an M113 APC were knocked out with the other Humvee suffering severe mobility problems, but the Officer managed to get to safety (for now). He was quickly rushed to the nearby town of Shelkanitza where Western forces were rapidly preparing defences against a huge Eastern force massing nearby...

Game Ends.


 Victory Points
Tom - Minor Victory - Westerners 2 Points (Managed to Rescue and didn't take heavy casualties)
SteveW - Easterners 0 Points (Failed to Kill/Capture Officer) ONLY JUST FAILED.

2 Brownie Point to SteveW for suffering nasty chopper strafes without complaining, and for causing a fair bit of damage to the superior Western forces.
Revenge will be sweet Steve!


Sunday, 14 April 2013

Update: New Game Preparations currently being worked on

Game 1 - Just another Scud Hunt (played)

Game 2 - Land Battle - 6mm Cold War Commander (to be played)
Paul's United Army + Dafs Defence Force [Westerners]
vs
Tom's Socialists + SteveW's Support from Game 1 & 2 [Easterners] 

Game 5 - Chopper Down/Rescue Mission - 20mm Force on Force (played)

Western Forces downed Chopper/Rescue Platoon vs Eastern Mountain Forces - Game 4

Game 6 - Welcome To Hell (played)

Game 7 - The Battle of Tabrim (to be played)